Hundred days is an isometric wine making simulator made in the Unity Game Engine. It tells the story of a London office worker inheriting a French vineyard and learning the wine making trade. Apart from the short story it is largely an economic management simulation with some tetris elements. Dialogues are displayed in 2D scenes with interesting characters and locations.

The isometric map is focused on the action tile in the centre, where you place your tetris-shaped action cards.

Additional information is available in the journal, nicely illustrated.