28 May 2021 | beautiful games, game art, illustration, reviews, Unity, universe, vector
Hundred days is an isometric wine making simulator made in the Unity Game Engine. It tells the story of a London office worker inheriting a French vineyard and learning the wine making trade. Apart from the short story it is largely an economic management simulation with some tetris elements.
01 May 2013 | design, game art, gamedesign, games, Unity, universe
Momentan ist dieser Artikel leider nur auf Englisch verfügbar. Ludum Dare, the world’s most prominent game jam, took place from Saturday 27th to Monday 29th of May. While the 48 hour compo runs the first 48 hours and only allows one person (who has to do...
15 Dec 2012 | design, gamedesign, games, Unity, universe
In order to escape the daily stress I choose to participate in Ludum Dare #25, the worlds largest Online Game Jam. This weekend #LD48 gives developers 48 hours to make a game. The theme this time: “You are the villain”. So far I’ve got a title: The...
14 Jun 2012 | 3D, design, gamedesign, games, Unity, universe
Die 7DFPS Challenge geht am Samstag zu Ende. Über 150 Teams sind derzeit dabei einen First Person Shooter innerhalb von sieben Tagen zu erstellen. Ich bin mit meinen Kommilitonen Maren und Malte als Team des GameLab Freiburg mit von der Partie. Chancen auf den Sieg...
15 May 2012 | games, Illuminum, Unity, universe
Die Alpha 3 von Illuminum ist online! Neuerungen sind die Erstellung eines einfachen Hauptmenüs in dem man bisher den Namen ändern und das Spiel starten kann. Damit verbundenfunktioniert der Levelreset nun richtig, alle Würfel werden nach dem Tod neu verteilt. Bis die...
26 Apr 2012 | gamedesign, games, Illuminum, Unity
In the beginning there was nothing. Then came the light and with it came darkness. And the darkness saw the light and envied it. And thus from hate the eternal struggle between light and darkness was born. Story You are a Lighty. But who or what is a Lighty? Lighties...