This cargo shuttle is only a a small part of a larger scene I’m currently working on but I think props are quite important so I took some time to make this.
I started with a rough sketch, which I then coloured and set in front of a starry background. I Iiked the result and started working on the 3D model. The animation was interesting since it was the first time I worked with XPresso in Cinema 4D (the rotating light was made to move with an expression).
A lot has happened in the last few weeks. The 7DFPS challenge cost me a lot of time and nerves, the game we made will probably be continued some time but I’m not sure when. The GameLab Freiburg finally got a dedicated room, while at the same time the new website is in the making. The first Game Design Bootcamp took place last weekend and taught 34 enthusiastic participants the basics of game design. The end of the semester is closing in and with it the deadline for our projects.
With all of that going on, somethings are bound to get pushed back, in my case it was scribbling, once again. Today, I show you a new scribble: the stalker. With his stalk-like outgrowths it looks like something from the depths of the sea. It mostly lurks in the shadows, waiting for its prey to pass by. At night though, it follows its potential victims through the darkness. Basically a coward, but dangerous when cornered.
Today’s scribbles aren’t really scribbles at all but the drawing process still fits the general topic. That’s why I’m showing the process of drawing four different kinds of rocks today.
The first step is always defining the basic shape, that shape is then filled with one base colour. Then comes the shading, followed by adding some details. The outer shadow and surrounding are added next and finally the finishing details are added to increase the sharpness of the rocks.
A space fighter with crooked wings…
The second try in scribbling (and posting the results). This time I will not try to post daily, but at least two times a week.
Starting with: a flying robot, inspired by Machinarium.
HOME, a film by Yann Artus-Bertrand tells the story of Earth and mankind’s influence on it.
The stunning aerial shots show Earth from an unfamiliar perspective. While watching, I started scribbling some of the frames and combined them into one large picture. The various forms of fields, rivers and forests are a great inspiration. Very quick drawing.