Ludum Dare 26 – post mortemLudum Dare 26 – a post-mortem

cubecatcher_ld48_1GAM Momentan ist dieser Artikel leider nur auf Englisch verfügbar.
cubecatcher_ld48_1GAMLudum Dare, the world’s most prominent game jam, took place from Saturday 27th to Monday 29th of May. While the 48 hour compo runs the first 48 hours and only allows one person (who has to do everything himself) to work on a game, the jam, running the full 72 hours, allows teams to work together on an entry and it’s rules are far more relaxed, allowing foreign content (like music).

My last LD experience in December didn’t quite go as planned, but was still lots of fun. This time I had even less time than the meagre 48 hours given to compo participants. I had played Volleyball all Saturday and was too tired to even switch on my computer in the evening. Sunday morning I slept in, woke at 11 a.m., had breakfast and only then took a peek at the Ludum Dare theme: minimalism.

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Ludum Dare 48 hour game making competition

Ludum Dare LogoIn order to escape the daily stress I choose to participate in Ludum Dare #25, the worlds largest Online Game Jam. This weekend #LD48 gives developers 48 hours to make a game. The theme this time: “You are the villain”. So far I’ve got

  1. a title: The villain’s dream
  2. an intro dialogue sequence
  3. a concept that probably won’t work the way I want at all
  4. a 90 day trial version of Unity3D 4 Pro which is looking amazing
  5. 36 hours time left

Sounds good? Check out the other contestants, some of their work looks amazing! You can follow my progress on the Ludum Dare website: http://www.ludumdare.com/compo/author/zerebruin/   P.S: Updated to WordPress 3.5, qTranslate is broken now, hence the single language post.

Sieben tage für ein SpielSeven Days to make a game

Die 7DFPS Challenge geht am Samstag zu Ende. Über 150 Teams sind derzeit dabei einen First Person Shooter innerhalb von sieben Tagen zu erstellen. Ich bin mit meinen Kommilitonen Maren und Malte als Team des GameLab Freiburg mit von der Partie. Chancen auf den Sieg rechnen wir uns zwar nicht aus, aber die Herausforderung ein Spiel in so kurzer Zeit zu erstellen nehmen wir gerne an. Da wir erst am Montag angefangen haben und zudem noch normalen Unikurse haben, ist der Zeitdruck nochmal etwas höher.

Was kommt dabei heraus?

Wir arbeiten an einem schwarz-weissen Western-Shooter. Wie der aussieht erfahrt ihr am Samstag auf 7DFPS.org, beim GameLab Freiburg und natürlich hier.

The 7DFPS challenge is nearing its end on Saturday evening. Over 150 Teams are working on a first person shooter right now, with only 7 days to finish it. Maren, Malte and I are participating as the official team of the GameLab Freiburg. We’re not expecting to win but the challenge of creating a more or less finished game within 7 days is intriguing. Since we only started on Monday  and since we also have normal university classes, the time pressure is even greater on us. What are we making? We’re working on a black and white western shooter. You’ll see how that turned out on Saturday. It will be published on 7dfps.org, the GameLab Freiburg website and of course here

Illuminum Alpha 3 releaseIlluminum Alpha 3 release

Die Alpha 3 von Illuminum ist online!

Neuerungen sind die Erstellung eines einfachen Hauptmenüs in dem man bisher den Namen ändern und das Spiel starten kann.
Damit verbundenfunktioniert der Levelreset nun richtig, alle Würfel werden nach dem Tod neu verteilt.

Bis die Diablo III-Server online gehen habt ihr also was zu spielen!

The Alpha 3 von Illuminum is online!

I incorporated a first simple main menu where you can change your name. The game now also truly resets with all cubes redistributed after death.

Go and play until the Diablo III servers go online!

IlluminumIlluminum

In the beginning there was nothing. Then came the light and with it came darkness. And the darkness saw the light and envied it. And thus from hate the eternal struggle between light and darkness was born.

Story

You are a Lighty. But who or what is a Lighty? Lighties are beings made out of light. Nobody knows where they came from but they’ve probably been here forever. Some say that the first Lighty gathered so much light that it had to leave the Earth and became the sun. Some say that all the stars are Lighties, watching over the planets and the beings on them. Humans almost never see Lighties and if they do they do not recognise them. Lighties live in a layer of the time-space continuum between realities. Time passes differently there. Light acts differently there. In between the stars, in the nothing that is space, in the dark nebulas where no light ever travels and most of all in darkspace abide the dark matter entities. They are the lighties’ sworn enemies, determined to destroy all light and anything that springs from it. Now, one of these entities has made it to Earth during a solar eclipse. It managed to prolong the eclipse and without intervention Earth will remain in darkness forever. It is your task to stop the impending destruction of all life on Earth.

Tutorial level:

At the beginning you don’t know what’s happened. Everything is dark. Find out what’s going on. Get accustomed to the changed surroundings (darkness, fog). Steer your Lighty with W,A,S,D, float over smaller obstacles by pressing space. You can increase or decrease your light radius by pressing E or Q in order to see better or to conserve energy. Blue light is your life-energy. You use it up all the time, faster when moving. You can recharge at artificial lights all around the map. Find these light cones before your light meter runs out or you will die. You can increase your light storage capacity by picking up blue cubes. You can only recharge your life-energy at blue or white light cones.

Play Illuminum Alpha 1

In the beginning there was nothing. Then came the light and with it came darkness. And the darkness saw the light and envied it. And thus from hate the eternal struggle between light and darkness was born.

Story

You are a Lighty. But who or what is a Lighty? Lighties are beings made out of light. Nobody knows where they came from but they’ve probably been here forever. Some say that the first Lighty gathered so much light that it had to leave the Earth and became the sun. Some say that all the stars are Lighties, watching over the planets and the beings on them. Humans almost never see Lighties and if they do they do not recognise them. Lighties live in a layer of the time-space continuum between realities. Time passes differently there. Light acts differently there. In between the stars, in the nothing that is space, in the dark nebulas where no light ever travels and most of all in darkspace abide the dark matter entities. They are the lighties’ sworn enemies, determined to destroy all light and anything that springs from it. Now, one of these entities has made it to Earth during a solar eclipse. It managed to prolong the eclipse and without intervention Earth will remain in darkness forever. It is your task to stop the impending destruction of all life on Earth.

Tutorial level:

At the beginning you don’t know what’s happened. Everything is dark. Find out what’s going on. Get accustomed to the changed surroundings (darkness, fog). Steer your Lighty with W,A,S,D, float over smaller obstacles by pressing space. You can increase or decrease your light radius by pressing E or Q in order to see better or to conserve energy. Blue light is your life-energy. You use it up all the time, faster when moving. You can recharge at artificial lights all around the map. Find these light cones before your light meter runs out or you will die. You can increase your light storage capacity by picking up blue cubes. You can only recharge your life-energy at blue or white light cones.

Play Illuminum Alpha 1

Warum Unity toll ist!Why Unity rocks!

Es wird Zeit, dass ich etwas über die Spielengine Unity 3D schreibe. Seit Oktober 2011 befasse ich mich, unter anderem  im Kurs GameDesign, mit Unity und habe die stärken und Schwächen des Programms kennen gelernt. Hier nun erst einmal die – soweit sei vorgegriffen – weitaus überwiegenden Vorteile.

Geschichte

Die Entwicklung an Unity begann 2001, 2005 wurde Unity 1 vorgestellt, 2007 Unity 2. Ab 2008 konnte man auf iOS und die Wii exportieren. 2009 kam dann der Durchbruch mit der Free Version mit der jedermann kostenlosen Zugriff auf die Engine bekam. Mit Unity 3 wird die Engine zum Trend der Spieleentwicklung 2010, aktuell gibt es über eine halbe Million Spielentwickler die mit Unity arbeiten.

Vorteile

Was unterscheidet Unity von anderen Game Engines wie der CryEngine oder der Unreal Engine? Zum einen die Einsteigerfreundlichkeit. Die Programmoberfläche ist modern und übersichtlich gestaltet, zahlreiche Tutorials bieten einen guten Einstieg. Da Unity mit Unityscript, einer stark an JavaScript angelehnten Programmiersprache, arbeitet fällt auch der Programmiereinstieg leicht. Gleichzeitig können Profis ihre Spiele in C# oder Boo entwickeln.

Der zweite große Vorteil ist die Portierbarkeit. Unity-Spiele können auf praktisch alle Spieleplatformen publiziert werden. Das geht von den PC-Systemen Windows und MacOS über die großen Spielekonsolen PlayStation 3, Xbox 360 und Nintendo Wii bis zu iOS und Android sowie über den Unity Webplayer für alle aktuellen Webbrowser. Seit Version 3.5 funktioniert auch der Export zu Flash. Linux- und Google Native Client-Support sollen ebenfalls in Arbeit sein.

Mit dieser enormen Bandbreite öffnet sich für Spieleentwickler der gesamte Spielemarkt ohne zeit- und kostenaufwändige Portierungen.

Spieleentwicklung mit Unity macht Spaß, auch weil die Community sehr hilfsbereit ist und es tausende Codeschnipsel gibt die einem helfen wenn man irgendwo nicht mehr weiter weiß.

Und als Independent Spieleentwickler halten sich die Kosten im Rahmen. Eine Pro-Lizenz kostet nur 1500 Dollar, inklusive lebenslangen Upgrades.

Was kann Unity?

Mit Unity ist es möglich jegliche Art von Spiel, vom 2D Jump and Run Spiel bis zum 3D Egoshooter, zu entwicklen. Für Letzteres ist es jedoch sicherlich sinnvoller eine speiziell dafür entwickelte Engine wie die CryEngine zu verwenden. Es gibt “große” Spiele die mit Unity entwickelt wurden, die Masse der Spiele fällt jedoch in den Bereich der kleinen Spiele, auch weil sie zumeist von Einzelentwicklern oder kleinen Gruppen erstellt wurden.

Unity endet jedoch nicht mit der Spielentwicklung. Durch die enorme Portierbarkeit, besonders im Internet über Flash und den UnityPlayer, eröffnen sich ganz neue Möglichkeiten die bisher nur mit 3D Modulen für Flash mit relativ viel Aufwand möglich waren. Interaktive 3D Präsentationen und virtuelle Shoppingmalls sind nur der Anfang des Möglichen.

Beispiele

Eine exzellentes Spiel das mit Unity erstellt wurde ist zum Beispiel Rochard, ein fantasievolles Weltraumabenteuer von Recoil Games. Was in kurzer Zeit möglich ist sieht man am letzten Wettbewerb “Flash-in-a-Flash” der zum Jahresenede lief. Die Ergebnisse, sind kreativ und interessant und bieten für jeden Geschmack einen netten Zeitvertreib.

Eine Liste von mit Unity entwickelten Spielen findet sich hier: http://unity3d.com/gallery/made-with-unity/game-list

Kostenloser entwicklereinstieg

Unity ist in einer Basisversion kostenlos erhältlich. Diese Version ist perfekt für den Einstieg in die Spieleentwicklung geeignet. Sie kann bis auf erweiterte Effekte (wie z.B. dynamische Schatten) alles was die Pro-Version auch kann.

Worauf wartest Du noch? Unity herunterladen und anfangen zu entwickeln!It’s high time I write some lines about the game engine Unity 3D. I’ve been working with Unity since October 2011 and have gotten to know its strengths, which by far outweigh the downsides. Here’s an introduction to what Unity is and why you should use it for game development.

HISTORY

Development on Unity began as early as 2001, in 2005 Unity 1 and in 2007 Unity 2 were released. 2008 brought export function to the Wii and iOS. The breakthrough came in 2009 with the first free version giving everybody access to the engine. Version 3 saw the rise of Unity to a trend in game development in 2010, right now there are over half a million developers working with Unity.

Advantages

What puts Unity apart from other game engines like the CryEngine or the UnrealEngine? For one thing it is incredibly beginner-friendly. The program interface is modern, clean and intuitive. Several introductory tutorials make it easy to get accustomed to the program and its abilities. Since Unity works with UnityScript, a close relative to JavaScript, programming access is also easy. At the same time professionals can use C# or Boo to develop their games.

A second great advantage is portability. Unity games can be published directly on almost all available gaming platforms. From Windows and MacOS to the gaming consoles PlayStation3, Xbox 360 and Nintendo Wii down to mobile platforms iOS and Android and any web broweser via the Unity web Player and (since version 3.5) also Flash. Linux- and Google Native Client support are in the making. And that’s all direct export! No mucking about with long and costly porting. This extreme range opens the whole gaming market to developers.

Game development with Unity is fun, especially because the huge community is very helpful and thousands of code pieces are available when you’re stuck.

For independent game developers, costs ale low, with a pro license only costing $ 1500, including lifetime upgrades.

What can I do with Unity?

You can develop any kind of game with Unity, from 2D jump and run games to 3D ego-shooters. However, for the latter it is probably a better idea to us a specialized game engine like the CryEngine. There are a couple of ‘big’ games developed with Unity out there, but the mass of Unity games falls into the category of small and casual games. Probably because they’re mostly developed by single persons or small groups.

Unity doesn’t end with game development. Due to its enormous range of platforms, especially the Internet via Flash and the UnityPlayer, new possibilities arise that were hitherto only possible via 3D modules for Flash. Interactive 3D presentations and virtual shopping malls are just the start of what’s going to come.

Examples

An excellent game developed with Unity is Rochard, a space adventure by Recoil Games. To see what’s possible look at the results of the competition ‘Flash-in-a-Flash’.

A list of games developed with Unity can be found here: http://unity3d.com/gallery/made-with-unity/game-list

Free start to game development

Unity is available in a basic version for free. This version is perfect for learning game development. It can do almost everything that the Pro version can do, except for advanced effects like shadows.

What are you waiting for? Go download Unity and start developing!

 

Kostenlose Unity Lizenz für MobilegeräteFree Unity license for mobile devices

Bis zum 8. April gibt es die Unity3D-Lizenzen für mobile Endgeräte auf Android und iOS-Basis kostenlos! Bei den Lizenzen, die normalerweise 800 $ kosten, handelt es sich um die Basis-Versionen mit denen man aber alle Funktionen der Free-Version von Unity exportieren kann.

Um die kostenlosen Lizenzen zu bekommen muss man sich registrieren und die beiden Lizenzen für 0 Euro kaufen. Dann bekommt man den Lizenzschlüssel.
Den kann man bei der Installation (falls ihr auf 3.5 aktualisiert) oder in Unity selbst unter Help > Enter Serial Number eingeben. Und schon kann die mobile Spieleentwicklung beginnen.

Bevor ihr aber jetzt alle für eure iPhones und iPods entwickeln wollt: bedenkt, dass es Apple-Geräte sind. Natürlich kann man für Apple-Geräte nur auf Apple-Systemen entwickeln. Sprich: man benötigt OSX weil nur darauf Apples Entwicklerumgebung XCode läuft. Laut Stimmen aus dem Unity-Forum wäre das auch nicht sehr sinnvoll da man für die Einreichung in den Appstore und zusätzliche Features sowieso einen Mac benötigt.

Auf jeden Fall solltet ihr die kostenlose Lizenz herunterladen. Wenn Ihr sie in einem halben Jahr braucht habt ihr Geld viel gespart.
Until April 8th, the Unity3D-licenses for Android and iOS are free! The two free licenses, that normally cost 800$, are the basic versions that have the same features as the basic version for PC/Mac.

To get the free licenses you need to register yourself at the Unity store and buy both for 0$. Then you’ll get the License key which you can enter when starting Unity for the first time (e.g. after upgrading to 3.5) or in Unity itself under Help > Enter Serial Number. And then you’re all set to develop for mobile devices.

Before you all start developing games for your iPhone and iPod: remember, it’s Apple. Of course you can only develop for Apple devices on apple systems. So you’ll need MacOS to export from Unity to iOS because Apple’s development tool Xcode only runs on MacOS. People on the Unity Forum say that although it might be technically possible to have iOS publishing on Windows it would be pretty useless since it would lack important features for iOS system integration and you can only upload to the AppStore from Mac anyway.

You should get your free license key whether you plan on developing for iOS or not. You never know if you might need it in half a year. Did I mention it’s free?