Illuminum lives! The alpha 4 release seemingly took forever but it’s here now! You can play Illuminumon your PC with your Xbox controller now. Mouse and keyboard still give better performancy, though.
- The menu has been completely overhauled and can be navigated with the keyboard (use arrow keys and return) or the controller (press A to select).
- The white cubes now vanish when you walk over them.
- The brightness (gamma) can be set now. However, the calibration isn’t finished yet.
- Some new particle effects have been added
- You can select your difficulty from easy to hard in three steps. Difficulty level influences
- lots of bugs fixed
- some new bugs
- You cannot select the name input field with your mouse. Use the keyboard to shift the focus onto the text field, change your name, then shift the focus back again.
- The ingame help menu doesn’t work properly
Next up: Fixing the known bugs, then working on sound
Have fun! As always, I’m looking forward to your feedback.
Play Illuminum Alpha 4.
In order to document and track the status of my game Illuminum online and to create a basis for finding and removing problems I wanted to use a bug tracking system.
The best web based bug tracking software that I know is Trac. It features subversion access and an integrated wiki and lots of other neat smaller features. Sadly Trac is programmed with Python and since most simple webspace packages, like the one this blog is hosted on, do not offer Python support I needed to switch to an alternative solution.
Mantis Bug Tracker is that alternative software. It is PHP based and thus runs on nearly any basic webspace. It’s really easy to install and there’s a mobile version, Mantis Touch, available.
Mantis offers the usual features for reporting an issue. It can be assigned to a user and is coloured depending on its status. As soon as a bug is fixed or a feature completed, it is entered into the changelog automatically. You can also create a roadmap by making future versions of your project and assigning features to them. Uploading documents is also a nice feature that allows documentation and major updates to be integrated into the system.
Managing several projects is possible but can be a bit confusing since all projects are shown on the mantis start page and can only be filtered via a small drop down menu at the side.
The system has performed well so far. I’m excited to see how well I’ll be working with Mantis and if there are are any major drawbacks. I’m looking forward to all bugs in my game found and entered by others.
You can find the bug tracker for Illuminum here. To report issues you can log in with the user name guestreport and the password illuminum.
The Alpha 3 von Illuminum is online!
I incorporated a first simple main menu where you can change your name. The game now also truly resets with all cubes redistributed after death.
Go and play until the Diablo III servers go online!
In the beginning there was nothing. Then came the light and with it came darkness. And the darkness saw the light and envied it. And thus from hate the eternal struggle between light and darkness was born.
You are a Lighty. But who or what is a Lighty? Lighties are beings made out of light. Nobody knows where they came from but they’ve probably been here forever. Some say that the first Lighty gathered so much light that it had to leave the Earth and became the sun. Some say that all the stars are Lighties, watching over the planets and the beings on them. Humans almost never see Lighties and if they do they do not recognise them. Lighties live in a layer of the time-space continuum between realities. Time passes differently there. Light acts differently there. In between the stars, in the nothing that is space, in the dark nebulas where no light ever travels and most of all in darkspace abide the dark matter entities. They are the lighties’ sworn enemies, determined to destroy all light and anything that springs from it. Now, one of these entities has made it to Earth during a solar eclipse. It managed to prolong the eclipse and without intervention Earth will remain in darkness forever. It is your task to stop the impending destruction of all life on Earth.
At the beginning you don’t know what’s happened. Everything is dark. Find out what’s going on. Get accustomed to the changed surroundings (darkness, fog). Steer your Lighty with W,A,S,D, float over smaller obstacles by pressing space. You can increase or decrease your light radius by pressing E or Q in order to see better or to conserve energy. Blue light is your life-energy. You use it up all the time, faster when moving. You can recharge at artificial lights all around the map. Find these light cones before your light meter runs out or you will die. You can increase your light storage capacity by picking up blue cubes. You can only recharge your life-energy at blue or white light cones.