Ludum Dare 26 – a post-mortem

cubecatcher_ld48_1GAMLudum Dare, the world’s most prominent game jam, took place from Saturday 27th to Monday 29th of May. While the 48 hour compo runs the first 48 hours and only allows one person (who has to do everything himself) to work on a game, the jam, running the full 72 hours, allows teams to work together on an entry and it’s rules are far more relaxed, allowing foreign content (like music).

My last LD experience in December didn’t quite go as planned, but was still lots of fun. This time I had even less time than the meagre 48 hours given to compo participants. I had played Volleyball all Saturday and was too tired to even switch on my computer in the evening. Sunday morning I slept in, woke at 11 a.m., had breakfast and only then took a peek at the Ludum Dare theme: minimalism.

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Some thoughts & a scribble: the stalker

A lot has happened in the last few weeks. The 7DFPS challenge cost me a lot of time and nerves, the game we made will probably be continued some time but I’m not sure when. The GameLab Freiburg finally got a dedicated room, while at the same time the new website is in the making. The first Game Design Bootcamp took place last weekend and taught 34 enthusiastic participants the basics of game design. The end of the semester is closing in and with it the deadline for our projects.

With all of that going on, somethings are bound to get pushed back, in my case it was scribbling, once again. Today, I show you a new scribble: the stalker. With his stalk-like outgrowths it looks like something from the depths of the sea. It mostly lurks in the shadows, waiting for its prey to pass by. At night though, it follows its potential victims through the darkness. Basically a coward, but dangerous when cornered.

Scribble: rocks!

Today’s scribbles aren’t really scribbles at all but the drawing process still fits the general topic. That’s why I’m showing the process of drawing four different kinds of rocks today.

The first step is always defining the basic shape, that shape is then filled with one base colour. Then comes the shading, followed by adding some details. The outer shadow and surrounding are added next and finally the finishing details are added to increase the sharpness of the rocks.