Cargo shuttle animation

This cargo shuttle is only a a small part of a larger scene I’m currently working on but I think props are quite important so I took some time to make this.

I started with a rough sketch, which I then coloured and set in front of a starry background. I Iiked the result and started working on the 3D model. The animation was interesting since it was the first time I worked with XPresso in Cinema 4D (the rotating light was made to move with an expression).

 

Seven Days to make a game

The 7DFPS challenge is nearing its end on Saturday evening. Over 150 Teams are working on a first person shooter right now, with only 7 days to finish it. Maren, Malte and I are participating as the official team of the GameLab Freiburg. We’re not expecting to win but the challenge of creating a more or less finished game within 7 days is intriguing. Since we only started on Monday  and since we also have normal university classes, the time pressure is even greater on us. What are we making? We’re working on a black and white western shooter. You’ll see how that turned out on Saturday. It will be published on 7dfps.org, the GameLab Freiburg website and of course here

Tutorial: Making a paper house animation in Cinema 4D – part 1

This tutorial will show you how to create a paper folding animation in Cinema 4D. It will cover the basics of creating a paper house and animate its folding. Of course there are several other possibilities but this one is quite handy for texturizing later on since you really make the whole model from one piece.

The final result will look like this:

Tutorial video:


Sorry about the bad audio quality :)

Basic steps:
1) make a plan, draw your house on paper
2) create a plane in Cinema and cut out the parts you don’t need
3) select areas and shift their axis (hold F10 in C4D R12 and earlier)
4) fold them while setting keyframes (use auto keyframes and point mode)

A more advanced version could look like this:

Next week: part 2 of the tutorial where I will discuss how to make paper textures.