24 hours of Finale Ligure

At the Pentecost weekend the 24 hours of Finale Ligure will take place in its 13th edition. I will be participating for the fifth time now. I’ll take it easy in an this time in an 8-man team, though.

Here are some photos I took in march in Finale to pass the time till I’m back.

To catch a bug with Mantis

In order to document and track the status of my game Illuminum online and to create a basis for finding and removing problems I wanted to use a bug tracking system.

The best web based bug tracking software that I know is Trac. It features subversion access and an integrated wiki and lots of other neat smaller features. Sadly Trac is programmed with Python and since most simple webspace packages, like the one this blog is hosted on, do not offer Python support I needed to switch to an alternative solution.

Mantis Bug Tracker is that alternative software. It is PHP based and thus runs on nearly any basic webspace. It’s really easy to install and there’s a mobile version, Mantis Touch, available.

Mantis offers the usual features for reporting an issue. It can be assigned to a user and is coloured depending on its status. As soon as a bug is fixed or a feature completed, it is entered into the changelog automatically. You can also create a roadmap by making future versions of your project and assigning features to them. Uploading documents is also a nice feature that allows documentation and major updates to be integrated into the system.

Managing several projects is possible but can be a bit confusing since all projects are shown on the mantis start page and can only be filtered via a small drop down menu at the side.

The system has performed well so far. I’m excited to see how well I’ll be working with Mantis and if there are are any major drawbacks. I’m looking forward to all bugs in my game  found and entered by others.

You can find the bug tracker for Illuminum here. To report issues you can log in with the user name guestreport and the password illuminum.


Kickstart a great game: République

République is an action adventure of the usual kind. The story:

“You receive a desperate phone call from Hope, a young woman trapped within a shadowy totalitarian state. Using a stolen phone, she calls and begs you to hack into the nation’s surveillance system, assume control, and help her escape from the clutches of the omnipresent Overseer.”

In République you don’t steer the main character directly but only tell her what to do and when to do it. Through hacked surveillance cameras you follow her movements, tell her when to move, fight, kill. Featuring elements of action, voyeurism, surveillance, stealth and hacking and a story heavily influenced by George Orwell’s 1984, this unique game concept shows lots of promise to become an indie hit.

The game is being developed by industry veterans behind AAA games like Metal Gear Solid, Halo, F.E.A.R., Kinect, and cutting edge videos like the Skyrim television spot and the iconic iPod “silhouette” ads.

One of the primary goals of the developers is to create a mobile action game with a heavy atmosphere and story specifically for touch-based devices. Besides iOS, there will also be a version specifically developed for PC and Mac.

Beyond digital gaming

Besides the digital game, there are also plans for real-world add-ons. A journal, replica of the item found in game will bring even more atmosphere to the gaming experience and the collector’s edition will feature another book, the Overseer’s Manifesto.

Help the game

Now, with only 7 days too go to the deadline, the game has only raised half the money needed to kick start it. So please, watch the proof of concept videos and interviews about the game, look at the great images and ideas and then help fund it.

République at Kickstarter

Kickstarter has been around for a while now and has helped fund lots of great games (e.g. Wasteland 2) and ideas (e.g. Elevation Dock). The principle is simple: a project presents itself and sets a funding goal and a deadline. Anyone can now pledge money to the project. This money is only if the project manages to reach its goal within the deadline. Otherwise the project simply dies. Usually there are rewards arranged in several tiers for the funders. For example you’ll get the iOS Edition of République if you pledge 10$. For 15$ you’ll get the game for PC & Mac. This is probably less than the game will cost on the market after release. Higher tiers give you in-game credits, and for the top tiers you will even get a game-character modeled after you.

République at Kickstarter