Illuminum

In the beginning there was nothing. Then came the light and with it came darkness. And the darkness saw the light and envied it. And thus from hate the eternal struggle between light and darkness was born.

Story

You are a Lighty. But who or what is a Lighty? Lighties are beings made out of light. Nobody knows where they came from but they’ve probably been here forever. Some say that the first Lighty gathered so much light that it had to leave the Earth and became the sun. Some say that all the stars are Lighties, watching over the planets and the beings on them. Humans almost never see Lighties and if they do they do not recognise them. Lighties live in a layer of the time-space continuum between realities. Time passes differently there. Light acts differently there. In between the stars, in the nothing that is space, in the dark nebulas where no light ever travels and most of all in darkspace abide the dark matter entities. They are the lighties’ sworn enemies, determined to destroy all light and anything that springs from it. Now, one of these entities has made it to Earth during a solar eclipse. It managed to prolong the eclipse and without intervention Earth will remain in darkness forever. It is your task to stop the impending destruction of all life on Earth.

Tutorial level:

At the beginning you don’t know what’s happened. Everything is dark. Find out what’s going on. Get accustomed to the changed surroundings (darkness, fog). Steer your Lighty with W,A,S,D, float over smaller obstacles by pressing space. You can increase or decrease your light radius by pressing E or Q in order to see better or to conserve energy. Blue light is your life-energy. You use it up all the time, faster when moving. You can recharge at artificial lights all around the map. Find these light cones before your light meter runs out or you will die. You can increase your light storage capacity by picking up blue cubes. You can only recharge your life-energy at blue or white light cones.

Play Illuminum Alpha 1

Indie Royale Spring Bundle

The latest Indie Royale Bundle features 6 games from very different genres:

Unstoppable Gorg (Tower Defense)
Depths of Peril (Action-RPG)
Tobe’s Vertical Adventure(retro platformer) (Soundtrack included!)
Inferno+ (Action-RPG)
Slydris (Tetris-like puzzle game)
Ballistic (arcade shooter)

Except for Tobe’s Vertical Adventure all games are available for Mac, too!

As always tehre are great game concepts and designs made with passion!

Support the developers & pay a fair price! For everyone paying more than 5$ there’s a bonus: the acclaimed music album Roots by Danimal Cannon. Another reason to pay a little more. :)

Available for the next 6 days on http://www.indieroyale.com

Tutorial: Making a paper house animation in Cinema 4D – part 1

This tutorial will show you how to create a paper folding animation in Cinema 4D. It will cover the basics of creating a paper house and animate its folding. Of course there are several other possibilities but this one is quite handy for texturizing later on since you really make the whole model from one piece.

The final result will look like this:

Tutorial video:


Sorry about the bad audio quality :)

Basic steps:
1) make a plan, draw your house on paper
2) create a plane in Cinema and cut out the parts you don’t need
3) select areas and shift their axis (hold F10 in C4D R12 and earlier)
4) fold them while setting keyframes (use auto keyframes and point mode)

A more advanced version could look like this:

Next week: part 2 of the tutorial where I will discuss how to make paper textures.

Why Unity rocks!

It’s high time I write some lines about the game engine Unity 3D. I’ve been working with Unity since October 2011 and have gotten to know its strengths, which by far outweigh the downsides. Here’s an introduction to what Unity is and why you should use it for game development.

HISTORY

Development on Unity began as early as 2001, in 2005 Unity 1 and in 2007 Unity 2 were released. 2008 brought export function to the Wii and iOS. The breakthrough came in 2009 with the first free version giving everybody access to the engine. Version 3 saw the rise of Unity to a trend in game development in 2010, right now there are over half a million developers working with Unity.

Advantages

What puts Unity apart from other game engines like the CryEngine or the UnrealEngine? For one thing it is incredibly beginner-friendly. The program interface is modern, clean and intuitive. Several introductory tutorials make it easy to get accustomed to the program and its abilities. Since Unity works with UnityScript, a close relative to JavaScript, programming access is also easy. At the same time professionals can use C# or Boo to develop their games.

A second great advantage is portability. Unity games can be published directly on almost all available gaming platforms. From Windows and MacOS to the gaming consoles PlayStation3, Xbox 360 and Nintendo Wii down to mobile platforms iOS and Android and any web broweser via the Unity web Player and (since version 3.5) also Flash. Linux- and Google Native Client support are in the making. And that’s all direct export! No mucking about with long and costly porting. This extreme range opens the whole gaming market to developers.

Game development with Unity is fun, especially because the huge community is very helpful and thousands of code pieces are available when you’re stuck.

For independent game developers, costs ale low, with a pro license only costing $ 1500, including lifetime upgrades.

What can I do with Unity?

You can develop any kind of game with Unity, from 2D jump and run games to 3D ego-shooters. However, for the latter it is probably a better idea to us a specialized game engine like the CryEngine. There are a couple of ‘big’ games developed with Unity out there, but the mass of Unity games falls into the category of small and casual games. Probably because they’re mostly developed by single persons or small groups.

Unity doesn’t end with game development. Due to its enormous range of platforms, especially the Internet via Flash and the UnityPlayer, new possibilities arise that were hitherto only possible via 3D modules for Flash. Interactive 3D presentations and virtual shopping malls are just the start of what’s going to come.

Examples

An excellent game developed with Unity is Rochard, a space adventure by Recoil Games. To see what’s possible look at the results of the competition ‘Flash-in-a-Flash’.

A list of games developed with Unity can be found here: http://unity3d.com/gallery/made-with-unity/game-list

Free start to game development

Unity is available in a basic version for free. This version is perfect for learning game development. It can do almost everything that the Pro version can do, except for advanced effects like shadows.

What are you waiting for? Go download Unity and start developing!