An interesting tool for web developers can be found on css3test.com. The testing site, developed by Lea Verou, checks the CSS3-support of the browser. The resulting percentage value isn’t really of much use, since lots of css3 are still experimental, but it is quite interesting to compare browsers. It’s quite useful for checking which css3 styling options your own browser supports, though.
The scores on my system: Chrome 17: 55%; FF 10: 52%; Chrome 16: 52%; Opera 11: 50%; IE9: 33%
Another nice site is FindmebyIP, where you can find a comparison chart created from several thousand browser tests.
Update [12-03-2012]:just visited the site with my Pre3 and the WebOS-browser scored an amazing 64%!
“Far out in the uncharted backwaters of the unfashionable end of the Western Spiral arm of the Galaxy lies a small unregarded yellow sun.”
The beginning of the Hitch Hiker’s Guide to the Galaxy, arguably one of the most epochal work of Science Fiction and humour. Today, it’s author Douglas Adams would have been 60, had he not passed away far too early in may 2001. His work will live on, possibly not forever, for who knows if such a concept as forever really exists at all, but probably till the end of the universe where people will enjoy good food and entertainment.
Until April 8th, the Unity3D-licenses for Android and iOS are free! The two free licenses, that normally cost 800$, are the basic versions that have the same features as the basic version for PC/Mac.
To get the free licenses you need to register yourself at the Unity store and buy both for 0$. Then you’ll get the License key which you can enter when starting Unity for the first time (e.g. after upgrading to 3.5) or in Unity itself under Help > Enter Serial Number. And then you’re all set to develop for mobile devices.
Before you all start developing games for your iPhone and iPod: remember, it’s Apple. Of course you can only develop for Apple devices on apple systems. So you’ll need MacOS to export from Unity to iOS because Apple’s development tool Xcode only runs on MacOS. People on the Unity Forum say that although it might be technically possible to have iOS publishing on Windows it would be pretty useless since it would lack important features for iOS system integration and you can only upload to the AppStore from Mac anyway.
You should get your free license key whether you plan on developing for iOS or not. You never know if you might need it in half a year. Did I mention it’s free?